CG0 Preliminary Table of Contents

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Preliminary Table of Contents

  • C++ From Ground Zero
    • Front Matter
      • Dedication
      • Introduction
        • Purpose
        • Method
        • Choice of Platform
    • Content
      • Table of Contents
      • Getting Started
        • Setting up a toolchain
        • Getting reference material
        • A Quick Project
      • Section One - Getting Your Land Legs
        • Language and Machine Basics
          • Variables
          • Input and Output
          • Using the Bitmap Screen
          • Functions
          • Using the Keypad
          • Structs and Classes
          • Sprites, the OAM, and Palettes
        • How To Structure A Program, Version One
      • Section Two - The Importance and Ease of Doing It Right
        • Idioms
          • What Idioms Are
          • Why Idioms Matter
          • A Small Idiom Catalog
        • The Standard Library
          • Reinventing the Wheel
          • Stricture and Correctness
          • Portability
        • The Standard Template Library
          • Containers
          • Iterators and Algorithms
          • Extensibility
          • Functors
        • Seemingly Missing Topics
          • GUI
          • Filesystem and Database
          • Networking
          • Threading
          • Parallelism
          • Policies
      • Section Three - Large Scale Design
        • Library Design and Modularization
        • Patterns
        • Simple Architecture
        • Testing Frameworks
        • Tiered, Peered, and Client/Server Architectures
        • Load Balancing and Bottlenecks
    • End Matter
      • Appendices
      • Indices
      • Illustration Guide
      • Colophon
Retrieved from "http://sc.tri-bit.com/CG0_Preliminary_Table_of_Contents"

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