CG0 Preliminary Table of Contents
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Preliminary Table of Contents
C++ From Ground Zero
Front Matter
Dedication
Introduction
Purpose
Method
Choice of Platform
Content
Table of Contents
Getting Started
Setting up a toolchain
Getting reference material
A Quick Project
Section One - Getting Your Land Legs
Language and Machine Basics
Variables
Input and Output
Using the Bitmap Screen
Functions
Using the Keypad
Structs and Classes
Sprites, the OAM, and Palettes
How To Structure A Program, Version One
Section Two - The Importance and Ease of Doing It Right
Idioms
What Idioms Are
Why Idioms Matter
A Small Idiom Catalog
The Standard Library
Reinventing the Wheel
Stricture and Correctness
Portability
The Standard Template Library
Containers
Iterators and Algorithms
Extensibility
Functors
Seemingly Missing Topics
GUI
Filesystem and Database
Networking
Threading
Parallelism
Policies
Section Three - Large Scale Design
Library Design and Modularization
Patterns
Simple Architecture
Testing Frameworks
Tiered, Peered, and Client/Server Architectures
Load Balancing and Bottlenecks
End Matter
Appendices
Indices
Illustration Guide
Colophon
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