Category:Grid Types
From StoneHome
There are dozens of ways to interpret a map. Because the style of map has a fundamental and concrete influence on your game, it's important to know your options and to choose well. Square, hex, isometric, triangular, circular, cartesian real-valued, polar real-valued, irregular, geometric, cubic, node-based, node-webbed, arbitrary, modular, shifting, random, extensible, unit-based, path-based, card-based, and so on: they create the character of the game. Choosing this sets the fundamental character of the game.
- Square
- Chess, Checkers
- Hex
- Isometric
- Triangular
- Circular
- Cartesian real-valued
- Polar real-valued
- Irregular
- Risk and risk variants, Advanced Civilization, Tradewars 2002, Yankee Trader
- Geometric
- Cubic
- Node-based
- Master of Orion, Stars!
- Node-webbed
- Rarity
- Arbitrary
- Barren Realms Elite, Darwin, Boxhead
- Modular
- Wiz-War, Wizards
- Shifting
- Random
- Extensible
- The Settlers of Cataan, Carcasonne, Roads River and Rail
- Unit-based
- Miniatures Wargames, Disk Wars
- Path-based
- Backgammon, Mancala, Sorry!, Aggrevation
- Card-based
- Gin, Fight City, Cribbage
